Daily adventures and weekly realm events
Find your next journey at the Crownfall Adventure Board, tile 1990. Search 1990 on the World Map, follow the purple noticeboard icon and press Enter when you arrive.
Two of our 14 adventures are available each day. Start whenever you like on their featured day, before midnight Eastern Time (ET, with daylight saving). A run already underway keeps its full time limit after midnight. Gather your party at the board before starting. During an adventure, press Enter to reopen its objectives and actions.
These adventures take place on separate maps visible to their participants. Familiar Trials requires a fed, summoned familiar. Oathbound Arena uses standardized Strike, Guard and Capture shrine actions; other guardians use normal combat.
Monday
Lost Hoards
Follow clues through a buried crypt, uncover its treasure and defeat the guardian. 20-minute run. Solo or a group of up to five.
Masterwork Commissions
Fulfil brewing, fishing and crafting commissions using adventure supplies. 20-minute run. Solo or a group of up to five.
Tuesday
The Shifting Vault
Choose routes through a changing dungeon, rescue a captive and challenge its keeper. 20-minute run. Solo or a group of up to five.
Familiar Trials
Work alongside your familiar to track, defend and interrupt a ritual. 15-minute run. Solo or a group of up to five.
Wednesday
Realm Restoration
Hunt, gather and build together to restore a ruined watchtower. 20-minute run. Solo or a group of up to five.
Oathbound Arena
Compete for shrines in an optional arena with standardized combat strength. 15-minute run. Individual arena queue; two players required.
Thursday
The Hunter's Fieldbook
Observe creatures, uncover their habits and complete regional hunting challenges. 20-minute run. Solo or a group of up to five.
Legends of the Realm
Investigate a disappearance and choose whom to trust in a branching adventure. 20-minute run. Solo or a group of up to five.
Friday
The Cursed Bargain
Agree on a dangerous bargain before facing the vault's guardians. 20-minute run. Solo or a group of up to five.
Lantern Rescue
Find missing travellers and escort them past ambushers to safety. 20-minute run. Solo or a group of up to five.
Saturday
The Broken Observatory
Study celestial clues, align the runes and disrupt a dangerous ritual. 20-minute run. Solo or a group of up to five.
Trial of the Five Flames
Overcome five encounters with different tactical objectives. 20-minute run. Solo or a group of up to five.
Sunday
The Sunken Reliquary
Open floodgates, explore drowned chambers and recover a guarded treasure. 20-minute run. Solo or a group of up to five.
The Last Watch
Repair an outpost's defences and survive waves led by a siege commander. 20-minute run. Solo or a group of up to five.
Adventure rewards
The first qualifying completion of each adventure per start date awards 1 Quest Point plus level-scaled Gold and XP. Two further completions award smaller Gold and XP rewards; further replays carry no reward. Participation is required. Every 20 Realm Restoration completions unlocks a shared 10% adventure Gold and XP bonus for 24 hours. Leaving or finishing returns you to your entry location.
Five weekly realm events
Open More actions → Realm events. Registration opens at 7:00 PM ET and closes when play starts at 7:30 PM. Registered players wait at the entrance; the event then runs for 30 minutes. Enter solo or with up to five players gathered together. Each party receives its own map.
- Monday — Realm Invasion: defend against waves and their commander.
- Tuesday — Caravan Defence: clear guarded checkpoints and protect the supplies.
- Wednesday — Relic Recovery: defeat guardians, recover relics and return them.
- Thursday — Gathering Festival: contribute through fishing, farming and brewing.
- Friday — Regional Boss Hunt: follow tracks and confront a guardian with warning-based attacks.
Successful contributors earn one Quest Point plus scaled Gold and XP once per event window. Follow the objectives and remaining time in the event controls.
Religion hunts and tournaments
Demon Soul and Doommark Hunt are separate religion events. Watch their announced creature and region; an active religion above level zero is required. Demon Soul tracks 13 qualifying victories. Doommark Hunt runs for two hours. Targets advance on qualifying kills or timeout. Read the religion and PvP guide.
Scheduled tournaments accept character levels 1–540 and match opponents within 20 levels. At level 140, the eligible opponent range is 120–160; actual matches also keep their highest and lowest levels within 20. Open Competitions for registration and current timing. Quest Points and Tournament Points are separate currencies in the Point Exchange, and rewards are non-tradable.
Daily login rewards
The Daily rewards button beside the language selector opens a 28-day calendar. Collect small consumables, supplies and limited-use utility tools. Missed days reset your streak unless you choose to recover each missed day for 10 Titanium; charges are never automatic. These rewards are personal and contain no Titanium equipment. Read the beginner guide.