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TITANSWORDS GAME GUIDE

Religion, cult training and religious PvP

Religion is a separate progression path from your race and combat level. TitanSwords & Sorcery has four religions: Sun, Moon, Order and Chaos. Religion experience and learned cults affect character development and religious conflict.

Join through an altar

Visit the altar for your chosen religion and inspect its requirements in the client. Coordinate your choice with your clan before committing. Your character’s religion status, level and active effects are shown in the game; an inactive religion does not provide the same eligibility as an active one.

Progress to religion level 150

Religion levels are separate from combat levels, which extend to 540. Eligible religious combat and activities with religion experience rewards contribute to this progression. Check each quest or event’s reward and eligibility instead of assuming every kill or ordinary quest grants religion experience.

Choose offensive and defensive cults

Offensive lessons include Double Hit, Double Magic, Critical Hit, Critical Magic, Surprise Hit, Mental Hit, Triple Hit and Triple Magic. Defensive lessons include Double Defense, Double Resist, Critical Defense, Critical Resist, Precognition, Mental Defense, Triple Defense and Triple Resist.

Testament bonuses include Life, Violence, Knowledge, Accuracy (also labelled Precision), Hatred, Wind and Elements. Follow the school prerequisites and inspect the lesson’s displayed effect. Religion rank titles and learnable cults are different systems.

Understand the opponent range

Religious PvP uses character combat levels to determine opponent eligibility. This is separate from the religion-level cap and from tournament matchmaking. Both characters must fall inside each other’s permitted range; location and other combat rules also apply.

Examples from the current TitanSwords religion PvP table
Character levelOpponent range
10079–128
143111–189
200156–263
233172–332
344241–360
360252–360
361–540361–540

Open tournament information with \tournament to see your character’s religion opponent range and tournament limit. Clan wars, criminal status, arenas and Chaos areas have their own rules and exceptions.

Tournaments use a different limit

Scheduled tournament opponents must be within twenty character levels of one another. A level-140 character can face 120–160, but level 120 cannot face level 160. Registration runs every four hours in Helsinki server time, including Saturdays and month-end. Entrants are sorted into eligible matches after the twenty-minute registration period.

Plan a religion reset

After using a Religion Reset potion, click Religion Reset beside the main HP/MP/XP strip. Review the total, spent and remaining points while reallocating learned cult levels. Applying the reset changes the allocation, not your religion level. Compare your whole build and calculator results before committing.

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